Sapphire After Effects



Genarts Sapphire v9.0.2 for After Effects, AVID, OFX (Win/MacOSX) 1.58GB Sapphire increases your productivity and quality output, without compromising consistency or the caliber of a look. Discover the superior image processing, control, render speed, and unlimited options compared to other plugins.


Name: Pokemon Sinking Sapphire
Hacked by: Drayano
Based on: Pokemon Alpha Sapphire
Source – credit: https://projectpokemon.org/home/forums/topic/38629-pok%C3%A9mon-rising-ruby-and-sinking-sapphire/
Description:
Hello, Welcome back to Pokemoner.com, and I’m Pokemoner.
Today, We will play Pokemon Sinking Sapphire. It’s a 3DS Hack Rom and based on Pokemon Alpha Sapphire by Drayano.

It’s a feature Hack ROM where you can catch all 721 Pokemon, have stronger Pokemon League, Difficult trainers, and more features I will list on my post. It’s completed in English. And now, Let’s play!

Take an introductory look at Sapphire’s Grunge effect in Adobe Premiere Pro. Sapphire Grunge simulates many different kinds of grunge including dirt, stains, flecks, grime, scratches, and paint, and up to three different kinds of grunge can be combined. Boris FX Sapphire for After Effects / Premiere / OFX is a very useful collection of powerful add-ons, as well as effects for creating visual effects captivating in movies and video files. Today’s movies are incomplete without visual effects and include several visual effects to enhance the beauty of their films. Apr 05, 2021 Nanthaporn Nilpetploy, Kwanreun Lawanwong, Promlikit Kessrapong, Areeya Manustrong, and Nicholas Sturman, March 24, 2021 In this study, the Bangkok laboratory examined five low-quality bead cultured pearls sourced directly from a local pearl factory and characterized their features before and after processing. Sapphire Plug-ins for Adobe After Effects, Free Download by GenArts.

Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven’t been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you’re unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!).

In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level-up moves, modifications to evolutions removing trading demands and overly high-level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like.

The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you’re carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you’re only using 6 Pokémon and want an optimal experience!

There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I’m hoping that part of it should be quite enjoyable though.

Features

> The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there’s a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available.

> The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You’ll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS’s main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game.

> Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you’ll find a lot of trainers will start using Mega Evolutions against you as to get later into the game.

> The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch’d, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440.

> Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch’d being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce.

> The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight.

> Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use.

> Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game.

> Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones.

> Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus, and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky.

> Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie’s line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share.

> Trainers in the Battle Resort now act as a “hologram system”, allowing you to ‘rematch’ the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region.

> Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area, and the details of rosters held by nearly every trainer in the game, with full information of moves, items, and abilities given for important characters.

This game is a 3DS Hack Rom in English. It’s completed!


Gameplay:


Documentations
Sapphire after effects mac mediafirePokemon Rising Ruby/Sinking Sapphire Pokemon Changes Documentation
Pokemon Rising Ruby/Sinking Sapphire Item Changes
Pokemon Rising Ruby/Sinking Sapphire Evolution Changes
Pokemon Rising Ruby/Sinking Sapphire CRO File Changes
Pokemon Rising Ruby/Sinking Sapphire Attack ChangesSapphire after effects cc 017
Pokemon Rising Ruby/Sinking Sapphire Area-Changes
Download Documentations:
Download All Pokemon Rising Ruby/Sinking Sapphire Documentations
Download:
Download Pokemon Sinking Sapphire v2.1 Citra (Completed)

—–CIA Version for Nintendo 3DS Below——-

Download Pokemon Sinking Sapphire v2.1 CIA (Completed)
Posted by Pokemoner.com

Install Instructions

Window Installer(s)

After

The installer below is for use with all AE compatible products including After Effects and Premiere Pro. For Fusion, please use the OFX version instead.

To Download and install:

  1. Make sure you have one or more AE plug-in compatible applications on Windows.

If you have an older version of Sapphire Plug-ins, the new installation will replace it, and you do not need to un-install it first.

  1. Quit AE or other host applications that may be running.

  2. Download the 9.03 Windows installer (90 Mb).

Either run the installer program from its current location, or save it to disk and then execute it from wherever you saved it. Follow the instructions given by the installer.

  1. Restart your host application, and the new plug-ins should appear in your effects menu.

New in 9.03:

  • Temporarily disabled Expand Borders/Soft Borders in Premiere to fix a conflict with the HDR support introduced in Sapphire 9.02. This fixes rendering errors in effects such as Blur, Glow, and DropShadow. We are working on an improved fix that will reintroduce Expand Borders. Effects with Expand Borders/Soft Borders turned on may render slightly differently.

  • Improved loading of old v6 projects containing ZFogLinear and ZFogExponential when Z Near and Z Far were set their default values.

  • Fixed a crash in BokehLights with size set to zero and color fringing turned on.

  • Fixed a bug where S_Grain would go from color to monochrome after 524,000+ frames.

  • Fixed a memory leak in LensFlare, NightSky, and BokehLights when rendering on the GPU.

  • Fixed a bug that caused some presets for multi-effect plugins to be saved with the wrong effect.

  • Fixed a bug that caused interlaced frames to look squashed in the Preset Browser.

  • Fixed a bug that displayed an error message when opening the Preset Browser on an adjustment layer.

  • Fixed a bug in Effect Builder where moving a node to a disconnected edge does not work correctly.

  • Fixed a few bugs that could hang AE CC 2015.

  • Removed erroneous warnings about a missing Reprise directory.

  • Fixed a crash in background renders with no license.

  • Licenses can now be activated off-line using command line tools.

  • When activating licenses offline, support can now see which machines are activated.

  • Put the name of the license in use in the help dialog to help debug floating licenses with multiple licenses.

  • Fixed a bug that sometimes caused the “More Help” button in the help dialog to open the wrong documentation.

  • Removed uninstall shortcut from Windows 10 Start Menu due to unpredictable behavior, please use Add/Remove Programs in the Control Panel instead.

  • Fixed a bug that sometimes caused point params to shift when using S_Effect.

New in 9.021:

  • Fixed a hang in Premiere CC 2015 when rendering on the GPU.

New in 9.02:

  • Fixed a bug that could cause multiple Preset Browsers to start.

  • Changed watermark to improve free trial experience.

  • Fixed a bug that sometimes caused the hotspot to be positioned incorrectly in the Flare Editor.

  • Fixed a bug that prevented some v8 presets from loading correctly in v9.

  • Fixed a bug that caused FreezeFrame and ReverseEdits to fail with “error: Unknown checkout id (78 :: 7)”.

  • Enable HDR (32-bit float) processing in Adobe Premiere.

  • Fixed a bug that caused Grunge to not render a stamp after its relative density was lowered to zero and then raised again.

  • Fixed a crash when certain clips were used as the Centers input of WarpDrops.

  • Fixed a bug that made Star Saturation in NightSky ineffective.

  • Improved Aurora documentation.

  • Fixed a few issues that stopped the Flare Editor from opening on systems set to use some non-English languages.

New in 9.01:

  • Fixed occasional problems starting the Preset Browser, Flare Editor, and Builder.

  • Fixed a bug that caused some background renders to be incorrect.

  • Fixed a rendering bug and improved performance in Gamma.

  • Added new presets.

To view on-line documentation after you install the software, go to Start -> All Programs -> GenArts Sapphire AE -> Online Help (HTML) or (PDF). You can also click on the “About” box while using any plug-in.

In general, you can load projects saved with Sapphire v1 or v2 or v6 or v7 or v8 effects and they should automatically convert to use Sapphire v9. Please visit the support page for more info on this.

If you require Sapphire v1 you can use the version 1.10 installer. If you require Sapphire v2 you can use the version 2.093 installer. If you already installed Sapphire v9 and want to go back to an earlier version you should first uninstall v9.

This software may use the Qt user interface framework. Qt is distributed under the terms of the Lesser GNU Public License (LGPL), Version 2.1; see http://www.gnu.org/licenses/lgpl-2.1.html for more details. The source code for Qt is available here.

Mac Installer(s)

The installer below is for use with all AE compatible products including After Effects and Premiere Pro.

For Final Cut Pro or Motion, please use the FxPlug version instead.

To Download and install:

  1. Make sure you have one or more AE plug-in compatible applications on a Mac with an Intel CPU and MacOS 10.5 or greater.

If you have an older version of Sapphire Plug-ins, the new installation will replace it, and you do not need to un-install it first.

  1. Quit AE or other host applications that may be running.

  2. Download the 9.03 Mac installer for 10.6 and above (162 Mb)

  3. Run the installer. When it asks for your passphrase, enter your Mac user login password, and follow the instructions given by the installer.

  4. Restart your host product, and the new plug-ins should appear in your effects menu.

To view on-line documentation after you install the software, go to the /Applications/GenArtsSapphireAE folder and double click on Online Help.html or Online Help.pdf. You can also click on the “About” box while using any plug-in.

In general, you can load projects saved with Sapphire v1 or v2 or v5 or v6 or v7 effects and they should automatically convert to use Sapphire v9. Please visit the support page for more info on this.

If you require Sapphire v1 you can use the version 1.10 installer. If you require Sapphire v2 you can use the version 2.093 installer. If you already installed Sapphire v9 and want to go back to an older version you should first uninstall v9.

New in 9.03:

  • Temporarily disabled Expand Borders/Soft Borders in Premiere to fix a conflict with the HDR support introduced in Sapphire 9.02. This fixes rendering errors in effects such as Blur, Glow, and DropShadow. We are working on an improved fix that will reintroduce Expand Borders. Effects with Expand Borders/Soft Borders turned on may render slightly differently.

  • Improved loading of old v6 projects containing ZFogLinear and ZFogExponential when Z Near and Z Far were set their default values.

  • Fixed a crash in BokehLights with size set to zero and color fringing turned on.

  • Fixed a bug where S_Grain would go from color to monochrome after 524,000+ frames.

  • Fixed a memory leak in LensFlare, NightSky, and BokehLights when rendering on the GPU.

  • Fixed a bug that caused some presets for multi-effect plugins to be saved with the wrong effect.

  • Fixed a bug that caused interlaced frames to look squashed in the Preset Browser.

  • Fixed a bug that displayed an error message when opening the Preset Browser on an adjustment layer.

  • Fixed a bug in Effect Builder where moving a node to a disconnected edge does not work correctly.

  • Fixed a few bugs that could hang AE CC 2015.

  • Removed erroneous warnings about a missing Reprise directory.

  • Fixed a crash in background renders with no license.

  • Licenses can now be activated off-line using command line tools.

  • When activating licenses offline, support can now see which machines are activated.

  • Put the name of the license in use in the help dialog to help debug floating licenses with multiple licenses.

  • Fixed a bug that sometimes caused the “More Help” button in the help dialog to open the wrong documentation.

  • Fixed a bug that sometimes caused point params to shift when using S_Effect.

New in 9.021:

  • Fixed a hang in Premiere CC 2015 when rendering on the GPU.

New in 9.02:

  • Fixed a bug that could cause multiple Preset Browsers to start.

  • Changed watermark to improve free trial experience.

  • Fixed a bug that sometimes caused the hotspot to be positioned incorrectly in the Flare Editor.

  • Fixed a bug that prevented some v8 presets from loading correctly in v9.

  • Fixed a bug that caused FreezeFrame and ReverseEdits to fail with “error: Unknown checkout id (78 :: 7)”.

  • Enable HDR (32-bit float) processing in Adobe Premiere.

  • Fixed a bug that caused Grunge to not render a stamp after its relative density was lowered to zero and then raised again.

  • Fixed a crash when certain clips were used as the Centers input of WarpDrops.

  • Fixed a bug that made Star Saturation in NightSky ineffective.

  • Improved Aurora documentation.

  • Fixed a few issues that stopped the Flare Editor from opening on systems set to use some non-English languages.

New in 9.01:

  • Fixed occasional problems starting the Preset Browser, Flare Editor, and Builder.

  • Fixed a bug that caused some background renders to be incorrect.

  • Fixed a rendering bug and improved performance in Gamma.

  • Added new presets.

This software may use the Qt user interface framework. Qt is distributed under the terms of the Lesser GNU Public License (LGPL), Version 2.1; see http://www.gnu.org/licenses/lgpl-2.1.html for more details. The source code for Qt is available here.

Sapphire After Effects Cc 017